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SYS://READY +
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PHASES 1–5 LIVE +
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AI-POWERED GAME DESIGN PLATFORM

GAMEGOLD

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Named after “gone gold”— the moment a game is finished, approved, and ready to ship. The platform that gets you there.

▶ START BUILDING
SCROLL TO SEE THE STORY
↓
// WHAT IS GAMEGOLD

Bridging game design and software engineering with AI.

An all-in-one workspace for indie developers and game designers — not just a tool, but a complete pipeline from your first idea to a shipped product.

📋
GENERATE
Full Game Design Documents, sprites, C# scripts and NPC dialogue trees from a plain concept.
⚖️
MODEL
Map game systems on a visual node graph and let AI find exploits before your players do.
🧪
SIMULATE
Run AI playthroughs across 4 player personas to catch softlocks and pacing issues early.
🚀
SHIP
Generate your store page, press kit and a full export bundle when it's time to go gold.
// THE PHILOSOPHY

AI ASSISTS.
YOU BUILD.

Game development is a creative art, and the developer should always be the one making the game. GameGold generates the materials. You build the game.

WHAT GAMEGOLD DOES
WHAT YOU DO IN UNITY
Generates the sprite
→ Imports and places it in the scene
Writes the C# script
→ Attaches it to the GameObject
Designs the state machine
→ Builds it in the Animator
Suggests the level layout
→ Constructs the actual level
Analyzes the balance
→ Tweaks the numbers in Inspector

Dragging assets into Unity, wiring up components, building scenes — that's the craft. GameGold handles the generation and guidance. You handle the creation.

// THE 6 STAGES
PHASE 01 — CONCEPT & GDD
KEEP SCROLLING ↓
01
02
03
04
05
06
01
📋
✓ COMPLETE

Concept & GDD

Fill out a Concept Card — title, genre, platform, tone, core loop. Claude writes all 8 GDD sections from it in one shot. Edit any section in a rich-text editor, or refine with a plain instruction.

02
🕸️
✓ COMPLETE

Systems & Balance

Map your game's entities, mechanics, events and states on a visual node graph. Claude reads the graph and flags dominant strategies, exploit loops and stat imbalances before you write a line of code.

03
🎨
✓ COMPLETE

Asset Production

Generate pixel-art sprites (Replicate Flux Schnell), complete C# MonoBehaviours, and branching NPC dialogue trees. Every artifact ships with a checkable Unity setup guide generated in the same call.

04
🔌
📜 NEXT

Unity MCP Server

A C# Editor package that runs an HTTP server inside Unity. Claude reads your GDD and assets, generates a step-by-step build plan, and the browser executes each step live in the Editor — creating GameObjects, importing sprites, attaching scripts, entering Play mode. No manual drag-and-drop.

05
🎮
✓ COMPLETE

AI Playtesting

Claude simulates full playthroughs as four personas — casual, hardcore, speedrunner, completionist. Each run returns a structured report: softlocks, pacing gaps, difficulty spikes and balance suggestions with exact Unity Inspector paths.

06
🚀
✓ COMPLETE

Deployment

Generate store page copy tuned for itch.io or Steam, a full press kit, and per-platform Unity build guides. Export a single ZIP with your GDD, all scripts, sprites and dialogue — ready to hand off.

// UNITY INTEGRATION

Every output ships with a setup guide.

GameGold is Unity-primary. Each generated asset comes with a checkable, step-by-step guide. Tick steps off as you work — try it:

↓ click a step to mark it complete

Player_Idle_8frame.png
✓ Sprite generated
UNITY SETUP
0 / 5
Drag the file into Assets/Sprites/
Inspector → Texture Type → Sprite (2D and UI)
Set Pixels Per Unit to 32
Set Filter Mode to Point (no filter)
Click Apply — drag to Scene view
PlayerController.cs
✓ Script generated
UNITY SETUP
0 / 6
Open Assets/Scripts/ in Project panel
Right-click → Create → C# Script
Paste the generated code and save
Select your Player GameObject in Hierarchy
Drag the script to the Inspector
Press Play — test the controller
🔌UNITY MCP SERVERNEXT

Or skip the manual steps entirely.

Install the GameGold MCP package in your Unity Editor and Claude executes the whole checklist for you. It reads your GDD and generated assets, builds a step-by-step plan, then runs each step live — creating GameObjects, importing sprites, attaching scripts and entering Play mode. You watch it happen in the Editor.

↓ press run — this is a live simulation of the MCP build flow

BUILD PLAN0 / 7
🎬
Read the active scene
scene.list
○
🎯
Create "Player" GameObject
gameobject.create
○
📦
Import Player_Idle sprite
asset.importSprite
○
🔧
Add SpriteRenderer + Rigidbody2D
component.add
○
📦
Create PlayerController.cs
asset.createScript
○
🔧
Set moveSpeed = 5
component.setField
○
▶️
Enter Play mode
playmode.enter
○
UNITY EDITOR■ STOPPED
HIERARCHY
▾ SampleScene
Main Camera
Directional Light
Run the build plan — watch the scene assemble itself here.
NEXT.JS+TYPESCRIPT+TAILWIND+TIPTAP+REACTFLOW+ZUSTAND+FASTAPI+MONGODB+LITELLM+CLAUDE+REPLICATE FLUX+UNITY MCP+VERCEL+RENDER+
++

READY TO GO GOLD?

From your first concept to a shipped product — with AI at every step and you in control the whole way.

▶ START BUILDING